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Research article summary:

The development of an interactive game-based tool for learning surgical management algorithms via computer.

Abstract Extract:
BACKGROUND: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and ... (Full abstract text below)

Published 2002Mar in Journal: Am J Surg (Language : eng)

Full Pubmed Extract

This information was retrieved, real-time, on your behalf from the public area of the Pubmed website:

1. Am J Surg. 2002 Mar;183(3):305-8

The development of an interactive game-based tool for learning surgical management algorithms via computer.

Mann BD, Eidelson BM, Fukuchi SG, Nissman SA, Robertson S, Jardines L

Department of Surgery, MCP/Hahnemann University, 3300 Henry Ave., Philadelphia, PA 19129, USA. barry.mann@drexel.edu

BACKGROUND: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios. METHODS: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning. RESULTS: After playing the game, mean test scores increased from 6.43 (SEM +/- 0.30) to 7.14 (SEM +/- 0.30; P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm. CONCLUSIONS: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.

PMID : 11943132 [PubMed - Indexed for MEDLINE]


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Full Author Information

First NameLastNameInitials
Barry DMannBD
Benjamin MEidelsonBM
Steven GFukuchiSG
Steven ANissmanSA
ScottRobertsonS
LoriJardinesL

Affiliation: Department of Surgery, MCP/Hahnemann University, 3300 Henry Ave., Philadelphia, PA 19129, USA. barry.mann@drexel.edu

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MESH categories and related page links

This article was linked to the MESH categories shown on the left below. The links on the right are related Memletics pages.

Category links from this article:

  • Algorithms
  • Clinical Competence
  • Computer-Assisted Instruction - methods
  • Education, Medical, Undergraduate - methods
  • Educational Measurement
  • Female
  • Games, Experimental
  • Humans
  • Male
  • Sensitivity and Specificity
  • Surgery - methods
  • User-Computer Interface
   

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