Sandia team develops cognitive machines
August 18, 2003
ALBUQUERQUE, N.M. - A new type of "smart" machine that could
fundamentally change how people interact with computers is on the
not-too-distant horizon at the Department of Energy's Sandia National
Laboratories.
Over the past five years a team led by Sandia cognitive psychologist
Chris Forsythe has been developing cognitive machines that accurately infer
user intent, remember experiences with users and allow users to call upon
simulated experts to help them analyze situations and make decisions.
"In the long term, the benefits from this effort are expected to include
augmenting human effectiveness and embedding these cognitive models into
systems like robots and vehicles for better human-hardware interactions,"
says John Wagner, manager of Sandia's Computational Initiatives Department.
"We expect to be able to model, simulate and analyze humans and societies of
humans for Department of Energy, military and national security
applications."
Synthetic human
The initial goal of the work was to create a "synthetic human" - software
program/computer - that could think like a person.
"We had the massive computers that could compute the large amounts of
data, but software that could realistically model how people think and make
decisions was missing," Forsythe says.
There were two significant problems with modeling software. First, the
software did not relate to how people actually make decisions. It followed
logical processes, something people don't necessarily do. People make
decisions based, in part, on experiences and associative knowledge. In
addition, software models of human cognition did not take into account
organic factors such as emotions, stress, and fatigue - vital to
realistically simulating human thought processes.
In an early project Forsythe developed the framework for a computer
program that had both cognition and organic factors, all in the effort to
create a "synthetic human." Follow-on projects developed methodologies that
allowed the knowledge of a specific expert to be captured in the computer
models and provided synthetic humans with episodic memory - memory of
experiences - so they might apply their knowledge of specific experiences to
solving problems in a manner that closely parallels what people do on a
regular basis.
Strange twist
Forsythe says a strange twist occurred along the way.
"I needed help with the software," Forsythe says. "I turned to some folks
in Robotics, bringing to their attention that we were developing computer
models of human cognition."
The robotics researchers immediately saw that the model could be used for
intelligent machines, and the whole program emphasis changed. Suddenly the
team was working on cognitive machines, not just synthetic humans.
Work on cognitive machines took off in 2002 with a contract from the
Defense Advanced Research Projects Agency (DARPA) to develop a real-time
machine that can infer an operator's cognitive processes. This capability
provides the potential for systems that augment the cognitive capacities of
an operator through "Discrepancy Detection." In Discrepancy Detection, the
machine uses an operator's cognitive model to monitor its own state and when
there is evidence of a discrepancy between the actual state of the machine
and the operator's perceptions or behavior, a discrepancy may be signaled.
Early this year work began on Sandia's Next Generation Intelligent
Systems Grand Challenge project.
"The goal of this Grand Challenge is to significantly improve the human
capability to understand and solve national security problems, given the
exponential growth of information and very complex environments," says Larry
Ellis, the principal investigator. "We are integrating extraordinary
perceptive techniques with cognitive systems to augment the capacity of
analysts, engineers, war fighters, critical decision makers, scientists and
others in crucial jobs to detect and interpret meaningful patterns based on
large volumes of data derived from diverse sources."
"Overall, these projects are developing technology to fundamentally
change the nature of human-machine interactions," Forsythe says. "Our
approach is to embed within the machine a highly realistic computer model of
the cognitive processes that underlie human situation awareness and
naturalistic decision making. Systems using this technology are tailored to
a specific user, including the user's unique knowledge and understanding of
the task."
The idea borrows from a very successful analogue. When people interact
with one another, they modify what they say and don't say with regard to
such things as what the person knows or doesn't know, shared experiences and
known sensitivities. The goal is to give machines highly realistic models of
the same cognitive processes so that human-machine interactions have
essential characteristics of human-human interactions.
"It's entirely possible that these cognitive machines could be
incorporated into most computer systems produced within 10 years," Forsythe
says.
DOE/Sandia National Laboratories
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